Failed to run on iPad UE4
Hi, I'm trying to run a project from my Macbook Air ( 2017, i7 2,2 Ghz, 8 GB memory ) to my iPad (2018, 6th generation, iOS 12.1) and the moment I open my app on the device, my project seems to crush. I mean, it gets stuck on the splash screen and I have to close it. I first started with a blank project (blueprint) link textand there is only a HUD in it now and no C++, so it shouldn't be about the size of textures or the memory getting used. I'm attaching the Log I get when I run the project from the project launcher and I hope it will help.
I've tried to run a different project on the device and still no luck. Same goes for my iPhone 7.
I read that maybe it's an issue with Xcode so I've tried to reinstall it on my Mac, still no luck.
I hope that someone will have an answer. Thank you.
Follow this question
Once you sign in you will be able to subscribe for any updates here