Set 'simulate physics' enabled breaks collision?

Hey all, I hope everyone is doing well.

I need to simulate physics on an object, but when I do, only certain objects apply collision to it, and I can’t figure out how to do both, simulate physics, and have that mesh interact with another specific static mesh.

Below is what I do to enable physics simulation:

And this is an attempt to mitigate the no-clipping that occurs. Obviously didn’t work.

265482-screenshot-2019-01-15-115044.png

If anyone could recommend a methodology for solving my issue, I’d greatly appreciate it. If you want more detail on what I’m doing specifically, I’d be happy to describe things in further detail, but I was trying to keep it short.

It sounds like the problem may have to do with collision channels.

In any case, it seems like the Collision Overview page in the official docs (link) might be able to answer some questions and help solve your issue. Check it out and let us know if you’re still having trouble getting basic collisions to work.

Thank you. I’ll read over that and get back to you soon.

I very much appreciate the documentation you linked. I was able to solve my specific issue thanks to you. I hope you have a wonderful day.