Hey all, I hope everyone is doing well.
I need to simulate physics on an object, but when I do, only certain objects apply collision to it, and I can’t figure out how to do both, simulate physics, and have that mesh interact with another specific static mesh.
Below is what I do to enable physics simulation:
And this is an attempt to mitigate the no-clipping that occurs. Obviously didn’t work.
If anyone could recommend a methodology for solving my issue, I’d greatly appreciate it. If you want more detail on what I’m doing specifically, I’d be happy to describe things in further detail, but I was trying to keep it short.