How to move light source components with mesh animations?
Hey Guys, I have a Squid that I want the eyes to light up, well glow without the texture being interrupted . A component light source looks exactly how I want it to.
how do I move component light sources with the squids animations or is there a better way of getting the effect?
PS. please don't say 'Emission map' because they make it unclear what the texture underneath is.
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