How to move light source components with mesh animations?

Hey Guys, I have a Squid that I want the eyes to light up, well glow without the texture being interrupted . A component light source looks exactly how I want it to.

how do I move component light sources with the squids animations or is there a better way of getting the effect?

PS. please don’t say ‘Emission map’ because they make it unclear what the texture underneath is.