Hey all, I hope everyone is doing well.
I’m having trouble referring to all the actors of a blueprint class I made. I made a blueprint class called “tile” which is a a basic static mesh block and I spawn it from another blueprint. During my game, I refer to a “current tile” which is a tlie class - object reference and run the code below. It works perfectly.
But when I try to do the code below this, I see I can’t successfully refer to all the objects in my tile class. Does anyone know why this doesn’t work?
Thank you so much to anyone willing to take the time to help me. I really appreciate it.