x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Can you manually adjust the local location of a bone and have that adjustment reflect in all animations?

I have a strange problem with my character import. In UE4, the right elbow has an offset that I cannot find the origin of. In Maya, the elbow position is correct. If I import the exported fbx back into Maya, the elbow position is still correct. But if I import into UE4, I get this strange offset position. Moving the elbow manually fixes it in persona, but doesn't fix it in game or in the animation blueprint.

The animation itself appears to react fine, simply using the offset as part of the animation. Is there a way to tell UE4 to use a new local location for a specific bone? When I adjust in the details pane, it never keeps the input. It will appear to randomly tweak the number roughly around the inputed value, so I can never actually get the accurate reference transform (which looks correct)

See photos for examples. Thanks in advance!

Product Version: UE 4.21
Tags:
brokenelbow.jpg (39.5 kB)
unknown.png (88.3 kB)
more ▼

asked Jan 16 '19 at 08:18 AM in Using UE4

avatar image

JJChalupnik
26 7 9 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question