Using UGameplayStatics::GetAllActorsOfClass()

Hey guys,

So we’ve been working with UE4 for a couple of months, and due to technical reasons we want to convert our blueprints to C++ classes.

I want to use the following function:

UGameplayStatics::GetAllActorsOfClass(this, MyClass, ActorsList)

My problem is with the second parameter of this function. I should pass the class that I want to search for. So I defined it as a local variable like this:

TSubclassOf<class ADilmunPlayerStart> MyClass;

So how can I set this variable, in code? I have a C++ class called ADilmunPlayerStart (which inherits from AActor), and I want to find all actors of this type.

Any help will be appreciated! Thanks. :slight_smile:

Hi,

ADilmunPlayerStart::StaticClass()

Regards

Pierdek

Spent an hour on this one, and turned out to be this simple. lol.

Thanks man!