International key input freeze.

Well whenever we type in foreign key from international keyboard, unreal throw out this error.

The game then freeze for like 5 seconds. Is there anyway to prevent this from happening?

[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Ensure condition failed:
!InputKeys.Contains(Key)
[File:C:\Program Files\Epic
Games\UnrealEngine-4.20\Engine\Source\Runtime\InputCore\Private\InputCoreTypes.cpp]
[Line: 717]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Adding duplicate key
‘UnknownCharCode_3623’
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Stack:
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1e258ed6
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:236]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1dfaf082
UE4Editor-Core.dll!FDebug::EnsureFailed()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\misc\assertionmacros.cpp:305]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1dfc7de6
UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\misc\assertionmacros.cpp:436]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2dcda292
UE4Editor-InputCore.dll!EKeys::AddKey()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\inputcore\private\inputcoretypes.cpp:717]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2dcde21f
UE4Editor-InputCore.dll!FInputKeyManager::GetKeyFromCodes()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\inputcore\private\inputcoretypes.cpp:1178]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1f7e8519
UE4Editor-Slate.dll!FSlateApplication::OnKeyUp()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5064]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2984e2f2
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1651]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb29841b08
UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb29850334
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2983d6f9
UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb4cce6d41
USER32.dll!UnknownFunction

There’s also a similar case with russian character set. Here’s a ticket on that issue: Unreal Engine Issues and Bug Tracker (UE-64795)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Isn’t that what Unreal Engine Issues and Bug Tracker (UE-64795) is?

I’ve submit numerous tickets. None of which are answered… :confused: