Well whenever we type in foreign key from international keyboard, unreal throw out this error.
The game then freeze for like 5 seconds. Is there anyway to prevent this from happening?
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Ensure condition failed:
!InputKeys.Contains(Key)
[File:C:\Program Files\Epic
Games\UnrealEngine-4.20\Engine\Source\Runtime\InputCore\Private\InputCoreTypes.cpp]
[Line: 717]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Adding duplicate key
‘UnknownCharCode_3623’
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: Stack:
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1e258ed6
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:236]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1dfaf082
UE4Editor-Core.dll!FDebug::EnsureFailed()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\misc\assertionmacros.cpp:305]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1dfc7de6
UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\core\private\misc\assertionmacros.cpp:436]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2dcda292
UE4Editor-InputCore.dll!EKeys::AddKey()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\inputcore\private\inputcoretypes.cpp:717]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2dcde21f
UE4Editor-InputCore.dll!FInputKeyManager::GetKeyFromCodes()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\inputcore\private\inputcoretypes.cpp:1178]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb1f7e8519
UE4Editor-Slate.dll!FSlateApplication::OnKeyUp()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5064]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2984e2f2
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1651]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb29841b08
UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb29850334
UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb2983d6f9
UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc()
[c:\program files\epic
games\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
[2019.01.16-09.28.09:686][342]LogOutputDevice:
Error: [Callstack] 0x00007ffb4cce6d41
USER32.dll!UnknownFunction