UE4 4.2 Importer flips normals from Blender
Recently updated my project to UE 4.21 and have been bothered by the fact that new importer imports some of the normals flipped. Yes, the objects have negative scales in Blender however prior I was able to do this and export into UE4 with no issue. It's an important part of my workflow that I can have some objects with negative scales as I can reuse object data and flip it to create variation. Is there some new feature or check box that I must tick off in order to fix this issue. I've attached some examples of what's going on.
asked Jan 16 '19 at 12:49 PM in Using UE4
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