Stationary Sunlight only casting shadow on editor
I have a directional light on my project that serves as my sun, It's set to Stationary and I see all the baked (buildings) and dynamic lights (foliage). If I change the light to Movable all my lights go away. The exact same look as if I unchecked on the Stationary mode the Cast Shadow Option. When I Press "Play" the Shadows disappear as If it was Movable or if I changed the Cast Shadows. If I unchecked and then check during runtime the cast shadows option the shadows reaper, but also receive a warning: "Mobility of LightSource_I15 : LightComponent0 has to be 'Movable' if you'd like to move."
Video showing the behavior https://www.youtube.com/watch?v=zzz3N6sG4rM
I'm using Forward Rendering This behavior exists even if I add another Sunlight (Directional Light). Exposure Min and Max = 1
Dont know what I'm doing wrong.
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