I have a directional light on my project that serves as my sun, It’s set to Stationary and I see all the baked (buildings) and dynamic lights (foliage). If I change the light to Movable all my lights go away. The exact same look as if I unchecked on the Stationary mode the Cast Shadow Option.
When I Press “Play” the Shadows disappear as If it was Movable or if I changed the Cast Shadows. If I unchecked and then check during runtime the cast shadows option the shadows reaper, but also receive a warning: “Mobility of LightSource_I15 : LightComponent0 has to be ‘Movable’ if you’d like to move.”
Video showing the behavior
I’m using Forward Rendering
This behavior exists even if I add another Sunlight (Directional Light).
Exposure Min and Max = 1
Dont know what I’m doing wrong.