How can I use my custom Class Type in the content browser?
I created a subclass of type UMaterial. Which will be my custom material. It shows up perfectly in the class viewer, but I can't do anything with it. How can I actually "use" this new material in associated with some actor?
I want to define a custom material class in C++, and make it available for use in the Editor. (Drag and Drop from the Content Browser preferably.)
asked Aug 20 '14 at 07:01 PM in C++ Programming
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