Skeletal mesh per-polygon collision

I’m making an escalator in Rocket (Arch-viz) and i’d like to enable per-polygon collision on the mesh if possible. I’ve set the bones/bodies to Use Complex Collision as Simple, but it’s still just using the bodies made in the PHAT.

There is currently no way to do this on skeletal meshes. You could work around it by attaching a static mesh to a bone and use that by setting the static mesh collision complexity to use simple collision as complex.

I have assigned a programmer that knows about about this if you have any further questions.

Best Regards,

Ryan

Oh, that’s a very clever way of doing it! I’ll give that a try and see how it works. thanks!