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BP Trigger is not included in packaged game (works in editor) Why?

I am using a Line Trace to load information into my HUD, depending on which object the character looks at. BP_Trigger actors are used to trigger the collision with the Line Trace.

This works well in the editor. The BP_Trigger actors are not visible, and the HUD updates correctly. All good there.

But when packaging (and when launching to Windows) it does not seem to include the BP_Triggers. I have used debugging to check that the Line Trace is working, and this is fine in the packaged application.

Does anybody know what the problem might be? Why would BP_Triggers work in the editor, but not in the packaged version? I've tried making them visible, and they still don't appear.

I'm using version 4.20.3 on a Windows-64 machine. I've tried development & shipping builds, but both are not working. It works beautifully in the editor, so this is very frustrating. It would be great to get some help.

Product Version: UE 4.20
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asked Jan 16 '19 at 06:20 PM in Packaging & Deployment

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Make sure the actor of your BP Trigger is not set to Editor Only

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answered Jan 16 '19 at 07:23 PM

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