I am using a Line Trace to load information into my HUD, depending on which object the character looks at.
BP_Trigger actors are used to trigger the collision with the Line Trace.
This works well in the editor. The BP_Trigger actors are not visible, and the HUD updates correctly. All good there.
But when packaging (and when launching to Windows) it does not seem to include the BP_Triggers. I have used debugging to check that the Line Trace is working, and this is fine in the packaged application.
Does anybody know what the problem might be?
Why would BP_Triggers work in the editor, but not in the packaged version?
I’ve tried making them visible, and they still don’t appear.
I’m using version 4.20.3 on a Windows-64 machine. I’ve tried development & shipping builds, but both are not working.
It works beautifully in the editor, so this is very frustrating. It would be great to get some help.