BP Trigger is not included in packaged game (works in editor) Why?
I am using a Line Trace to load information into my HUD, depending on which object the character looks at. BP_Trigger actors are used to trigger the collision with the Line Trace.
This works well in the editor. The BP_Trigger actors are not visible, and the HUD updates correctly. All good there.
But when packaging (and when launching to Windows) it does not seem to include the BP_Triggers. I have used debugging to check that the Line Trace is working, and this is fine in the packaged application.
Does anybody know what the problem might be? Why would BP_Triggers work in the editor, but not in the packaged version? I've tried making them visible, and they still don't appear.
I'm using version 4.20.3 on a Windows-64 machine. I've tried development & shipping builds, but both are not working. It works beautifully in the editor, so this is very frustrating. It would be great to get some help.
asked Jan 16 '19 at 06:20 PM in Packaging & Deployment
Make sure the actor of your BP Trigger is not set to
answered Jan 16 '19 at 07:23 PM
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