GameDataTables.h

The declaration:

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = “Game DataTables”)
AGameDataTables* TablesInstance;

GoogleDrive header:

Hello everyone,
I bought the book “Mastering Unreal Engine 4.x, 2016” to follow a long and deep project written in this book with UE4.10.
I’ve already faced a problem: I need to include GameDataTables.h in the Charachter’s C++ Class, but I didn’t find it.
I think that library is deprecated but I need it because I have to create some datatables to store information. (row 66)

There is another way to declare something similar to a DataTable in this header file?

ps: I attached the header file.

I found the book on Google Play and it looks like something the author implemented in chapter 11.