Camera Movement Script
I am am using 4.20.3 of Unreal Engine. I have a camera actor already in the world scene, what I would like to do is, in an attachable c++ script, get a reference to that camera and update it's location every tick to move it forward. Any guidance on how to do this in C++ would be greatly appreciated.
I have been unable to find information regarding how to do this (Unreal's documentation only indicates how this could be done in blueprints), so any help would be appreciated.
asked Jan 17 '19 at 01:11 AM in C++ Programming
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