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Getting multiple beam emitters to align with each other on a spline

Hi guys,

I followed the direction of this post to tile multiple beam emitters on a spline. I successfully managed to align the tangents between each emitter:

alt text

However, the intersection between 2 emitters are broken all the same under unfavorable camera view:

alt text

I believe this is due to each emitter having its own alignment to the camera.

Does anyone know how I could fix this :(

Product Version: UE 4.19
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asked Jan 17 '19 at 03:40 AM in Using UE4

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