Character won't orient to movement fully

Been trying to get my character to rotate fully in my top down game. Rotating the direction its moving.

265667-devenv-2019-01-17-12-02-12.png

The character only rotates a maximum of 8 degrees either direction.
Anyone know of a max rotation variable I am missing?

Ok, found the problem. The blueprint had not updated to change bUseControllerRotation, so it kept locking the rotation.
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