Mesh renders "uncomplete"
Hi ! I am having an issue with most mesh I made and try to import into ue4. The mesh renders properly in blender, I checked that I don't have any overlapping UV, everything seems clean. And then when I import into ue, half of the mesh is clipping. Any idea what might happen ?
The render in Blender, with Eevee The clipped render in UE4
thanks a lot
asked Jan 17 '19 at 02:31 PM in Rendering
I'd say your normals are flipped... try to make them face to the correct way in your 3d app... or you might get away with two sided material!
answered Jan 17 '19 at 03:23 PM
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