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Mesh renders "uncomplete"

Hi ! I am having an issue with most mesh I made and try to import into ue4. The mesh renders properly in blender, I checked that I don't have any overlapping UV, everything seems clean. And then when I import into ue, half of the mesh is clipping. Any idea what might happen ?

The render in Blender, with Eevee blender render The clipped render in UE4 clipping ue4 render

thanks a lot

Product Version: UE 4.20
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asked Jan 17 '19 at 02:31 PM in Rendering

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I'd say your normals are flipped... try to make them face to the correct way in your 3d app... or you might get away with two sided material!

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answered Jan 17 '19 at 03:23 PM

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avatar image DevinaVR Jan 17 '19 at 04:44 PM

That was the problem... It seems that the normal orientation on blender might vary, based on the geometry from ue's (I always make them consistent but apparently not in the right direction ^^)

Thanks :)

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