Reflections not working when making 360 videos

I’m working on a project where I have to make a 360 video of the area. But I’m having problems with the camera messing with the reflections on the water I have and I’m at a loss on how to fix this. My settings are identical to how it was set up in Ninja theory blog post over on the Unreal website.

Thanks in advance for taking the time help me with this issue.
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Here I tried to use planar reflections but as you can see didn’t really work out.
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Here you can see one of the issues where after a short distance the reflections just stop.
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Here I tried to make forward shading work and using the high quality reflections in my material as you can see there is some reflection but not what I wanted.

From what I recall, you want to disable screen space reflections in your post process, and make sure you have reflection probes in the level and regenerate them through the Build>reflection captures. Hopefully then you should get reflections that work in 360