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[Bug] Drag and Drop placement with multiple meshes

Select multiple meshes in the content browser. Drag meshes to viewport. All the meshes are placed in the scene as expected. Only a single mesh of the newly placed instances is selected in the scene/scene outliner.

Expected behavior: All drag and dropped meshes are selected.

This is an issue because it can be hard to reselect the assets in a complex scene.

Product Version: Not Selected
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asked Mar 11 '14 at 04:12 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3662 1988 9113

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Hi Thomas,

Thank you for your report. I have investigated the issue and can confirm it. I will create a bug report and put it in our error database. If there is anything else that is not behaving as expected, please let us know.

Thank you,

Alexander

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answered Mar 11 '14 at 04:12 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1988 9113

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