[Bug] Drag and Drop placement with multiple meshes

Select multiple meshes in the content browser. Drag meshes to viewport. All the meshes are placed in the scene as expected. Only a single mesh of the newly placed instances is selected in the scene/scene outliner.

Expected behavior: All drag and dropped meshes are selected.

This is an issue because it can be hard to reselect the assets in a complex scene.

Hi Thomas,

Thank you for your report. I have investigated the issue and can confirm it. I will create a bug report and put it in our error database. If there is anything else that is not behaving as expected, please let us know.

Thank you,

Alexander