How can I save Montage anim last pose and blend other anim pose in statemachine?
I want at play montage time(is a attack anim). Check player Input forward Axis=1. If ture, stop montage(attack anim) and save last pose（stop time pose）. In state machine blend attack anim last pose and walking anim.
Which BP node can do this? Save pose get pose and blend them in state machine
asked Jan 17 '19 at 08:48 PM in Blueprint Scripting
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