Android VR: black faces when getting closer to object
Hello, I have an issue with rendering 3d scans for Android VR (32k triangles) I have different objects: a giraffe, a dino. Some objects always render conrrectly, some, tend to have black triangles moving on the surface when I approach the camera. Different builds of the same scene sometimes (rarely) don't have the bug. I'm using mobile HDR.
I am a bit at my wit's end on this. If anyone has experienced this, I'd be grateful to hear about your hindsight. I have not built for non VR android before, so I am not sure if it is linked to VR or android port.
asked Jan 18 '19 at 12:02 AM in Rendering
There is always a tick box. I wish I didn't try about everything else before trying this one. Disabling texture streaming fixed it for me.
Menu>Project settings>rendering> disable texture streaming
answered Jan 18 '19 at 07:06 PM
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