How to sync two Anim Blueprints of two characters?
I want to fire in the very same frame animation A on ActorA and animation B on ActorB. It sometimes work, sometimes doesn't. Sometimes the shift is 1-2 frames between them.
I checked that I actually change transition condition at the same frame. I would expect that such transition will be checked in the subsequent tick for both actors but it is not always the case. I've noticed:
The shift is noticeable, as these animations were designed to work together seamlessly. I don't mind coding in C++, just tell me please if there is a coherent approach to such problem?
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