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[Feature Request] - "Components To Ignore" input pin for ComponentOverlapComponent node

I've been using this node for spawning multiple components within a single object and making sure they don't overlap. It would simplify the process a lot if I could just specify components to Ignore rather than running multiple loops to remove them manually. I'm sure this would also be useful in the other OverlapComponents nodes.


Product Version: UE 4.21
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asked Jan 18 '19 at 01:09 AM in Everything Else

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The Pedullist
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You could check if they're the ones you want by implementing an interface on them.

Then either check if they implement the interface, or call the interface function on them.

There's 0 need to individually check each one.

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answered Jan 18 '19 at 01:29 AM

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