Do you have a destory actor node somewhere in that coming from the winodw node cause it looks to be something is being destroied and then accessed after words would be helpful to see whole code
Do you have a destory actor node somewhere in that coming from the winodw node cause it looks to be something is being destroied and then accessed after words would be helpful to see whole code
Hello,
I´ve got an error message and don´t know why
Everything works but i am not sure if i should let the error popping allways at the end of tests.
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i found the problem. it cant be stopped if it is destroyed, so i enabled autodestroy in the “spawn sound 2D function”