Travel Multiplayer, all player in the same time !
All my clients on dedicated server travel in the same time each time a player go to another map ! (triggerbox overlap) How to fix that ? Thank you :)
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Anyone please ?
Server travel implies that the server will take all clients connected to the next map. What you are looking for is level streaming that loads client side. Try looking for tutorials regarding level streaming.
You need to use ExecuteConsoleCommand with "servertravel /Game/Maps/Map02" string in your GameMode and UseSeamlessTravel should be true in your GameMode's defaults.
Visit here to explanation, go to 30:00