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Low FPS on Adreno 308 device

I was testing a simple prototype on my Xiaomi redmi 5a which is using Adreno 308 GPU Renderer. The project is simple. I was using the Third Person Mobile template and there's only one character which has 60 bones, almost 4k poly with low quality Unlit material. The game gives max of 27-30 FPS with character, but when I destroy the character with some code it gives 60-62 FPS. So I think that the problem with the character rather than the scene, But I was wondering why the how that Simple Character was affecting FPS that much?

[1]: /storage/temp/265757-test-2.png

Product Version: UE 4.19
test1.png (461.9 kB)
test-2.png (680.5 kB)
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asked Jan 18 '19 at 12:49 PM in Rendering

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