Shadows shown incorrectly
The problem is that some objects cast the shadows on other objects in a very weird way, something like a stairs. But it depends on the specific objects. The other ones project normal shadows (as you can see on the left of the marked place). I think that the problem is either in the mesh of the planks floor which cast shadows or the mesh which the shadows are casted on.
asked Jan 18 '19 at 03:54 PM in Rendering
Are the steps one single mesh or separate pieces? Anyway: it's almost 100% that it's a lightmap problem! ...either your lightmap resolution is not high enough to get proper results or it's just laid down badly...
answered Jan 18 '19 at 04:26 PM
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