Mixamo animation offset
Hi, I have a FBX that I bought from TurboSquid. It imports to Mixamo and UE4 just fine. It get rigged and the materials fit just fine. The problems is when I download the animations from Mixamo, they are flying, I mean, there is an offset between the original T-POSE and the animations. If I open both FBX (the character and the animation) on Blender, they are both located at the very same coordinates, so, somehow UE4 is adding an offset on Z axis to the animations when importing them. Any ideas?
asked Jan 18 '19 at 06:08 PM in Using UE4
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