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What happends with Host and Clients PCs when seamless travel?

Does old PCs deleting or they are swapping and old references stay alive?

I have strange behavior, cause InGamePCs(child) reports about "BeginPlay()" after travel, but when im get all player controllers and ask his names, they answer as LobbyPC(child) and BasePC(parent) and not casting as InGamePC. BUT! Old references to LobbyPCs seems dead.

Product Version: UE 4.21
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asked Jan 18 '19 at 05:41 PM in Blueprint Scripting

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RoosterFather
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