What happends with Host and Clients PCs when seamless travel?
Does old PCs deleting or they are swapping and old references stay alive?
I have strange behavior, cause InGamePCs(child) reports about "BeginPlay()" after travel, but when im get all player controllers and ask his names, they answer as LobbyPC(child) and BasePC(parent) and not casting as InGamePC. BUT! Old references to LobbyPCs seems dead.
Follow this question
Once you sign in you will be able to subscribe for any updates here