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Paper2d unable to see sprite after spawn in code

I am unable to see in the game spawned actors with paper 2d sprites when they are spawned, if I eject out of the game and edit properties the property suddenly shows. I've attempted to try and edit properties post spawning. All of the properties are initialised in a blueprint.

Before editing a property when actor is spawned. alt text

After editing a property when actor is spawned. alt text

This is the code that spawns it - apologies for it being messy I've been trying this for several hours...


     PrimaryActorTick.bCanEverTick = true;
     SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComp"));
     paperSprite = CreateDefaultSubobject<UPaperSpriteComponent>(TEXT("PaperSprite"));

Asteroid Spawner.

 void AAsteroidSpawner::SpawnAsteroid()
     FVector spawnLoc = FVector(0,0,0);
     FRotator spawnRot = FRotator(0,0,0);
     FActorSpawnParameters params = FActorSpawnParameters();
     params.bDeferConstruction = false;
     params.Owner = this;
     AAsteroid* asteroid = GetWorld()->SpawnActor<AAsteroid>(AsteroidClass, spawnLoc, spawnRot, params);

Product Version: UE 4.21
problem1.png (1.0 MB)
problem2.png (922.3 kB)
problem1.png (1.0 MB)
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asked Jan 19 '19 at 02:56 AM in C++ Programming

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avatar image Capitals Jan 19 '19 at 11:20 AM

So I've managed to get this somewhat working, by setting the sprite, after spawning the object. However still if I spawn wanting to use my default values I come up with the same issues.

avatar image EnyeartBaed yesterday

Yeah! it's true and I got it my point. thanks

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paperSprite = CreateDefaultSubobject(TEXT("PaperSprite")); paperSprite->SetupAttachment(GetRootComponent()); paperSprite->RegisterComponent();

I am not understand.

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answered Feb 18 '19 at 02:49 PM

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Nancy Dane

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