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Why is the drag 'n drop position off after I scale widget?

I am trying to resize the widgets of the inventory that is available for free on the Marketplace because the slots are huge, but the drag 'n drop always starts from the position before scaling, and skips to my mouse right after. Any ideas why this is? Video link below.

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Product Version: UE 4.20
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asked Jan 19 '19 at 05:28 AM in Using UE4

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NtinosFerret
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avatar image Dootathon Mar 08 '19 at 11:56 PM

I have this exact same problem with my custom inventory panel. It's scaled to 1.5x. I've tried changing the offset in the drag and drop operation but with no luck. Everything works wonderfully when the scale of the inventory panel is 1:1.

Did you manage to solve this? alt text

avatar image NtinosFerret Apr 20 '19 at 10:25 PM

You have to set the widget border or whatever you have as your main inventory window to "size to content". I hope this helps.

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