When importing FBX files with multiple meshes, the import option “Override FullName” doesn’t have any effect. Meshes are all named [FBX file name]_[Max Mesh Name].uasset
For example, mine are coming in as:
TeapotTest_SM_teapot001
Rather than:
SM_teapot001
Expected behavior: I would expect that it would not prefix with the FBX file name if this checkbox is false/unchecked, naming each mesh the exact name it was exported as.