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Rect Light no GI

Is this the normal behavior for 'Rect Lights'? If I use the same settings but use a point light instead, I get GI after bake. There is 'Lightmass Importance Volume', and the walls have 'Lightmap Res' of 2048. Same for either 'Static' or 'Stationary'.

World Settings:

  • Static Lighting Level Scale: 0.1

  • Num Indirect Lighting Bounces: 10

  • Num Sky Lighting Bounces: 1 (Sealed room)

  • Indirect Lighting Quality: 10

  • Indirect Lighting Smoothness: 1

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Product Version: UE 4.21
rect-light.jpg (163.2 kB)
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asked Jan 19 '19 at 10:49 AM in Rendering

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