Wtf bullet direction ?
When I shoot, the bullet (run on server) always goes straight, parallel to the ground! If I aim up or down, she always goes straight ...
The Location and rotation is calculated with the Camera, and I tried with another invisible actor placed before to try to modify the trajectory, it always goes straight ... Help! Thanks
Update : I found the error, just drag the node SpawnTranform to the custom event, and connect the actor with GetWorldTransform to the pin just created on the call function.
answered Jan 19 '19 at 03:24 PM
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