I have the following situation.
It is my first time using Unreal Engine and I wanted to try to load a character and make a quick project to see how it looks in game.
I imported a skeletal mesh with no animations and using the third person template launched it on my Android device but in does not show, it is the level because I can collide with it.
If I import it as a normal mesh and place it is shows.
I also tried importing a Daz3D character and I have the same situation.
The mesh is a human character so it doesn’t exceed the vertices and bone limits. I read in the forums and the answer hub that more people had the same problem after upgrading from version 4.2 to 4.21 and call it a bug. I could not find a solution searching the net
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Hi guys ,
There seems to be 2 solutions, which I’ve tested, that work:
Unchecking ‘Support OpenGL ES2’ and check ‘Support OpenGL ES3.1’ - under Project Settings > Android > Build
This would support less android devices however: OpenGL ES 3.1 - This API specification is supported by Android 5.0 (API level 21) and higher.