Make my UIWidget (HUD text) move with camera shake?
im using a health bar widget, that is text and percentage (HULL %100) for my player pawn. Everytime there is a camera shake (scripted explosion, crashing into a mine, enemy blows up etc etc) the cockpit shakes, as I call my global camerashake scripts.
How can I make the widget text, move with the camera shake, ie the cockpit rattles around for a few seconds, but the text stays in the same spot naturally. How can i fix it, thank you.
Here is a screenshot, and one of my camera shake scripts (this script is for 1 of my floating mines)
asked Jan 20 '19 at 01:52 AM in Blueprint Scripting
This works properly for me, I am updating the widget position in viewport every tick. How are you setting the widget position?
answered Jan 21 '19 at 06:47 AM
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