I admit I am not a super technical genius when it comes to lighting, so I have no idea what IES textures are, and google searching doesn't seem to be helping at all. I just want to know what they are, why they are important/awesome, and how Rocket uses them.
With IES profiles you get the shape of light as it leaves the light fixtures or bulbs of manifacturers. This way you get easy to control, realistic results without bothering with light functions. To use, you just download the profile/s you want and then import it into the content browser like any other asset. Then load it directly to any light in your map(no materials or anything needed)
answered Mar 11 '14 at 04:13 AM
ue4-archive ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here