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How to construct component inside of another component?


I am trying to make custom ActorComponent, which can render my mesh (it's a flipbook). From googling around, I've found that for this I need to extend MeshComponent in C++ and render it there. But I've failed to find any samples of how to do this. What I have in mind looks quite simple - I want to reuse UFlipbookComponent and just control it from my component, but I don't know how to correcly create and initialize UFlipbookComponent inside my component. Extending UFlipbookComponent probably is much easier, but composition is just better.

Product Version: UE 4.21
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asked Jan 20 '19 at 04:05 AM in C++ Programming

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