Clothing and collisions (or the lack thereof)

Hello there,

I’m fairly new to the engine, but I’m now experienced enough to start experimenting with cloth materials. However, I’m having a hard time with setting up collisions.
I have characters running around with long robes and I activate their ragdoll when they die. Everything works as intended, except for cloth, that ignores collisions with the ground and goes right trough everything, except my character. I tried changing its parameters, but with no luck. I also added to my physics asset a tapered capsule (parented to the pelvis bone), but again, no result.

My character mesh has “Clothing: collide with environment” ticked, and my collision preset is “ragdoll”, if this is relevant in any way. Thank you in advance to anyone willing to help!