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Testing multiplayer in standalone problem

Hey, I'm testing multiplayer (listen server) using editor with single process unchecked. Problem is that, if I move one window on the screen, then every next game launch, both windows snap into same place on the screen... It's really frustrating that I have to seperate them every single time.

Is there any way to save positions of these two windows? It seems like a bug, but maybe is there any workaround?

In PIE works like it suppose to works, but not with settings like above, on standalone.

I'm attaching short video with that problem: https://streamable.com/93k5i

Edit: https://issues.unrealengine.com/issue/UE-68959

Product Version: UE 4.21
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asked Jan 20 '19 at 04:13 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jan 21 '19 at 03:17 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image mejawanko Feb 11 '19 at 01:06 AM

You can check the related questions from this thread: https://epicsupport.force.com/unrealengine/s/

hope it helps :)


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