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Cant cross compile for linux with unrealjs

I had this working like a week ago, I am using clang 11 for cross compiling ue4.20 source build, and I was able to compile a dedicated server for Linux at however now it has stopped working :/

I have rebuilt the engine Reinstalled visual studio 2017 whipped my computer and reinstalled windows and nothing has worked :/

has anyone had this problem or know of a solution I have tried over and over for a week but it just wont work for me again :/

thank you for your time log below

 1>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
 1>  DotNETUtilities -> C:\Users\michael\Desktop\ue420\Engine\Binaries\DotNET\DotNETUtilities.dll
 2>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
 2>  UnrealBuildTool -> C:\Users\michael\Desktop\ue420\Engine\Binaries\DotNET\UnrealBuildTool.exe
 3>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Linux_Development_Program Win32 ------
 3>Cleaning ShaderCompileWorker Binaries...
 3>Creating makefile for ShaderCompileWorker (no existing makefile)
 3>Performing full C++ include scan (no include cache file)
 3>Building UnrealHeaderTool...
 3>Creating makefile for UnrealHeaderTool (no existing makefile)
 3>Performing full C++ include scan (no include cache file)
 3>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 3>Building 40 actions with 12 processes...
 3>  [1/40] Module.BuildSettings.cpp
 3>  [2/40] PCLaunch.rc
 3>  [3/40] PCLaunch.rc
 3>  [4/40] UnrealHeaderTool-BuildSettings.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.exp
 3>  [5/40] UnrealHeaderTool-BuildSettings.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.exp
 3>  [6/40] SharedPCH.Core.cpp
 3>  [7/40] PCH.Core.cpp
 3>  [8/40] Module.Projects.cpp
 3>  [9/40] PCH.CoreUObject.cpp
 3>  [10/40] Module.Json.cpp
 3>  [11/40] Module.Core.2_of_10.cpp
 3>  [12/40] Module.ApplicationCore.cpp
 3>  [13/40] Module.Core.8_of_10.cpp
 3>  [14/40] Module.Core.5_of_10.cpp
 3>  [15/40] Module.Core.3_of_10.cpp
 3>  [16/40] Module.Core.7_of_10.cpp
 3>  [17/40] UnrealHeaderTool-Json.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.exp
 3>  [18/40] Module.Core.6_of_10.cpp
 3>  [19/40] UnrealHeaderTool-Projects.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.exp
 3>  [20/40] UnrealHeaderTool-ApplicationCore.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.exp
 3>  [21/40] Module.Core.10_of_10.cpp
 3>  [22/40] Module.Core.4_of_10.cpp
 3>  [23/40] Module.Core.1_of_10.cpp
 3>  [24/40] Module.Core.9_of_10.cpp
 3>  [25/40] UnrealHeaderTool-Core.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.exp
 3>  [26/40] Module.UnrealHeaderTool.cpp
 3>  [27/40] Module.CoreUObject.4_of_6.cpp
 3>  [28/40] Module.CoreUObject.6_of_6.cpp
 3>  [29/40] UnrealHeaderTool.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
 3>  [30/40] UnrealHeaderTool-Json.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.exp
 3>  [31/40] UnrealHeaderTool-Projects.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.exp
 3>  [32/40] UnrealHeaderTool-ApplicationCore.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.suppressed.exp
 3>  [33/40] UnrealHeaderTool-Core.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.exp
 3>  [34/40] Module.CoreUObject.1_of_6.cpp
 3>  [35/40] Module.CoreUObject.3_of_6.cpp
 3>  [36/40] Module.CoreUObject.2_of_6.cpp
 3>  [37/40] Module.CoreUObject.5_of_6.cpp
 3>  [38/40] UnrealHeaderTool-CoreUObject.lib
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.exp
 3>  [39/40] UnrealHeaderTool.exe
 3>  [40/40] UnrealHeaderTool-CoreUObject.dll
 3>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.exp
 3>Total build time: 68.11 seconds (Parallel executor: 64.33 seconds)
 3>Parsing headers for ShaderCompileWorker
 3>  Running UnrealHeaderTool ShaderCompileWorker "C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -NoEnginePlugins
 3>Reflection code generated for ShaderCompileWorker in 2.2378826 seconds
 3>------- Build details --------
 3>Using toolchain located at 'C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu'.
 3>Using clang (C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu\bin\clang++) version '5.0.0' (string), 5 (major), 0 (minor), 0 (patch)
 3>Using bundled libc++ standard C++ library.
 3>Using lld linker
 3>Using llvm-ar : C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu\bin/llvm-ar
 3>Using old way to relink circularly dependent libraries (with a FixDeps step).
 3>------------------------------
 3>Building 88 actions with 12 processes...
 3>  [1/88] Module.BuildSettings.cpp
 3>  [2/88] libShaderCompileWorker-BuildSettings.so
 3>          1 file(s) moved.
 3>  [3/88] PCH.ImageWrapper.h
 3>  [4/88] SharedPCH.Core.h
 3>  [5/88] PCH.Core.h
 3>  [6/88] SharedPCH.CoreUObject.h
 3>  [7/88] PCH.CoreUObject.h
 3>  [8/88] Module.SandboxFile.cpp
 3>  [9/88] SharedPCH.Slate.h
 3>  [10/88] Module.Json.cpp
 3>  [11/88] Module.ShaderCompileWorker.cpp
 3>  [12/88] Module.RenderCore.cpp
 3>  [13/88] Module.Core.8_of_9.cpp
 3>  [14/88] Module.ImageWrapper.cpp
 3>  [15/88] Module.Projects.cpp
 3>  [16/88] Module.RHI.cpp
 3>  [17/88] Module.Core.2_of_9.cpp
 3>  [18/88] Module.Core.6_of_9.cpp
 3>  [19/88] Module.Core.7_of_9.cpp
 3>  [20/88] Module.Core.3_of_9.cpp
 3>  [21/88] Module.CoreUObject.gen.cpp
 3>  [22/88] Module.Core.5_of_9.cpp
 3>  [23/88] Module.AudioPlatformConfiguration.cpp
 3>  [24/88] Module.LauncherPlatform.cpp
 3>  [25/88] Module.Sockets.cpp
 3>  [26/88] Module.Core.1_of_9.cpp
 3>  [27/88] Module.InputCore.cpp
 3>  [28/88] Module.ShaderPreprocessor.cpp
 3>  [29/88] Module.ShaderCore.cpp
 3>  [30/88] Module.Core.4_of_9.cpp
 3>  [31/88] Module.NetworkFile.cpp
 3>  [32/88] Module.AudioPlatformConfiguration.gen.cpp
 3>  [33/88] Module.CoreUObject.6_of_6.cpp
 3>  [34/88] Module.DesktopPlatform.cpp
 3>  [35/88] Module.Slate.gen.cpp
 3>  [36/88] Module.CoreUObject.5_of_6.cpp
 3>  [37/88] Module.SlateCore.gen.cpp
 3>  [38/88] Module.ShaderCompilerCommon.cpp
 3>  [39/88] Module.CoreUObject.4_of_6.cpp
 3>  [40/88] Module.PakFile.cpp
 3>  [41/88] Module.StreamingFile.cpp
 3>  [42/88] Module.DirectoryWatcher.cpp
 3>  [43/88] Module.TargetPlatform.cpp
 3>  [44/88] Module.CoreUObject.3_of_6.cpp
 3>  [45/88] Module.CoreUObject.2_of_6.cpp
 3>  [46/88] Module.DerivedDataCache.cpp
 3>  [47/88] Module.Slate.5_of_5.cpp
 3>  [48/88] Module.ShaderFormatOpenGL.cpp
 3>  [49/88] Module.InputCore.gen.cpp
 3>  [50/88] Module.VulkanShaderFormat.cpp
 3>  [51/88] Module.ApplicationCore.cpp
 3>  [52/88] Module.Slate.4_of_5.cpp
 3>  [53/88] Module.Slate.1_of_5.cpp
 3>  [54/88] Module.SlateFileDialogs.cpp
 3>  [55/88] Module.Core.9_of_9.cpp
 3>  [56/88] Module.SlateCore.cpp
 3>  [57/88] Module.Slate.3_of_5.cpp
 3>  [58/88] Module.CoreUObject.1_of_6.cpp
 3>  [59/88] Module.Slate.2_of_5.cpp
 3>  [60/88] libShaderCompileWorker-Core.so
 3>          1 file(s) moved.
 3>  [61/88] libShaderCompileWorker-LauncherPlatform.so
 3>          1 file(s) moved.
 3>  [62/88] libShaderCompileWorker-SandboxFile.so
 3>          1 file(s) moved.
 3>  [63/88] libShaderCompileWorker-ApplicationCore.so
 3>          1 file(s) moved.
 3>  [64/88] libShaderCompileWorker-Json.so
 3>          1 file(s) moved.
 3>  [65/88] libShaderCompileWorker-DerivedDataCache.so
 3>          1 file(s) moved.
 3>  [66/88] libShaderCompileWorker-DirectoryWatcher.so
 3>          1 file(s) moved.
 3>  [67/88] libShaderCompileWorker-PakFile.so
 3>          1 file(s) moved.
 3>  [68/88] libShaderCompileWorker-DesktopPlatform.so
 3>          1 file(s) moved.
 3>  [69/88] libShaderCompileWorker-Sockets.so
 3>          1 file(s) moved.
 3>  [70/88] libShaderCompileWorker-RHI.so
 3>          1 file(s) moved.
 3>  [71/88] libShaderCompileWorker-ImageWrapper.so
 3>          1 file(s) moved.
 3>  [72/88] libShaderCompileWorker-Projects.so
 3>          1 file(s) moved.
 3>  [73/88] libShaderCompileWorker-RenderCore.so
 3>          1 file(s) moved.
 3>  [74/88] libShaderCompileWorker-ShaderCore.so
 3>          1 file(s) moved.
 3>  [75/88] libShaderCompileWorker-ShaderPreprocessor.so
 3>          1 file(s) moved.
 3>  [76/88] libShaderCompileWorker-ShaderCompilerCommon.so
 3>          1 file(s) moved.
 3>  [77/88] libShaderCompileWorker-ShaderFormatOpenGL.so
 3>          1 file(s) moved.
 3>  [78/88] libShaderCompileWorker-VulkanShaderFormat.so
 3>          1 file(s) moved.
 3>  [79/88] libShaderCompileWorker-CoreUObject.so
 3>          1 file(s) moved.
 3>  [80/88] libShaderCompileWorker-NetworkFile.so
 3>          1 file(s) moved.
 3>  [81/88] libShaderCompileWorker-AudioPlatformConfiguration.so
 3>          1 file(s) moved.
 3>  [82/88] libShaderCompileWorker-InputCore.so
 3>          1 file(s) moved.
 3>  [83/88] libShaderCompileWorker-TargetPlatform.so
 3>          1 file(s) moved.
 3>  [84/88] libShaderCompileWorker-StreamingFile.so
 3>          1 file(s) moved.
 3>  [85/88] ShaderCompileWorker
 3>  C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu\bin/x86_64-unknown-linux-gnu-objcopy: C:\Users\michael\Desktop\ue420\Engine\Binaries\Linux\ShaderCompileWorker.debug: section .tm_clone_table lma 0x232038 adjusted to 0x2325f8
 3>          1 file(s) moved.
 3>  [86/88] libShaderCompileWorker-SlateCore.so
 3>          1 file(s) moved.
 3>  [87/88] libShaderCompileWorker-Slate.so
 3>          1 file(s) moved.
 3>  [88/88] libShaderCompileWorker-SlateFileDialogs.so
 3>          1 file(s) moved.
 3>Deploying ShaderCompileWorker Linux Development...
 3>Total build time: 199.53 seconds (Parallel executor: 118.69 seconds)
 4>------ Rebuild All started: Project: MMOgame, Configuration: Linux_Development_Server Win32 ------
 4>Cleaning MMOgameServer Binaries...
 4>Creating makefile for MMOgameServer (no existing makefile)
 4>Performing full C++ include scan (no include cache file)
 4>C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\Source\V8\V8.Build.cs : warning : Referenced directory 'C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\ThirdParty\v8\lib\Linux\x64' does not exist.
 4>C:\Users\michael\Desktop\MMOgame\Plugins\SocketIOClient\Source\SocketIOClient\SocketIOClient.Build.cs : warning : Referenced directory 'C:\Users\michael\Desktop\ue420\Engine\Source\SocketIOClient\Public' does not exist.
 4>C:\Users\michael\Desktop\MMOgame\Plugins\SocketIOClient\Source\SocketIOClient\SocketIOClient.Build.cs : warning : Referenced directory 'C:\Users\michael\Desktop\MMOgame\Plugins\SocketIOClient\Source\ThirdParty\Boost\Include' does not exist.
 4>C:\Users\michael\Desktop\MMOgame\Plugins\SocketIOClient\Source\CoreUtility\CoreUtility.Build.cs : warning : Referenced directory 'C:\Users\michael\Desktop\ue420\Engine\Source\CoreUtility\Public' does not exist.
 4>Building UnrealHeaderTool...
 4>Creating makefile for UnrealHeaderTool (no existing makefile)
 4>Performing full C++ include scan (no include cache file)
 4>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 4>Building 40 actions with 12 processes...
 4>  [1/40] Module.BuildSettings.cpp
 4>  [2/40] PCLaunch.rc
 4>  [3/40] PCLaunch.rc
 4>  [4/40] UnrealHeaderTool-BuildSettings.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.exp
 4>  [5/40] UnrealHeaderTool-BuildSettings.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.exp
 4>  [6/40] SharedPCH.Core.cpp
 4>  [7/40] PCH.Core.cpp
 4>  [8/40] Module.Projects.cpp
 4>  [9/40] Module.ApplicationCore.cpp
 4>  [10/40] PCH.CoreUObject.cpp
 4>  [11/40] Module.Core.2_of_10.cpp
 4>  [12/40] Module.Json.cpp
 4>  [13/40] Module.Core.3_of_10.cpp
 4>  [14/40] Module.Core.7_of_10.cpp
 4>  [15/40] Module.Core.6_of_10.cpp
 4>  [16/40] Module.Core.5_of_10.cpp
 4>  [17/40] Module.Core.8_of_10.cpp
 4>  [18/40] UnrealHeaderTool-Json.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.exp
 4>  [19/40] UnrealHeaderTool-Projects.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.exp
 4>  [20/40] Module.Core.10_of_10.cpp
 4>  [21/40] UnrealHeaderTool-ApplicationCore.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.exp
 4>  [22/40] Module.Core.9_of_10.cpp
 4>  [23/40] Module.Core.4_of_10.cpp
 4>  [24/40] Module.Core.1_of_10.cpp
 4>  [25/40] UnrealHeaderTool-Core.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.exp
 4>  [26/40] UnrealHeaderTool-Projects.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.exp
 4>  [27/40] UnrealHeaderTool-ApplicationCore.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ApplicationCore\UnrealHeaderTool-ApplicationCore.suppressed.exp
 4>  [28/40] UnrealHeaderTool-Json.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.exp
 4>  [29/40] UnrealHeaderTool-Core.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.exp
 4>  [30/40] Module.CoreUObject.4_of_6.cpp
 4>  [31/40] Module.UnrealHeaderTool.cpp
 4>  [32/40] Module.CoreUObject.6_of_6.cpp
 4>  [33/40] UnrealHeaderTool.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
 4>  [34/40] Module.CoreUObject.1_of_6.cpp
 4>  [35/40] Module.CoreUObject.3_of_6.cpp
 4>  [36/40] Module.CoreUObject.2_of_6.cpp
 4>  [37/40] Module.CoreUObject.5_of_6.cpp
 4>  [38/40] UnrealHeaderTool-CoreUObject.lib
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.exp
 4>  [39/40] UnrealHeaderTool.exe
 4>  [40/40] UnrealHeaderTool-CoreUObject.dll
 4>     Creating library C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.lib and object C:\Users\michael\Desktop\ue420\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.exp
 4>Total build time: 63.10 seconds (Parallel executor: 60.53 seconds)
 4>Parsing headers for MMOgameServer
 4>  Running UnrealHeaderTool "C:\Users\michael\Desktop\MMOgame\MMOgame.uproject" "C:\Users\michael\Desktop\MMOgame\Intermediate\Build\Linux\B4D820EA\MMOgameServer\Development\MMOgameServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
 4>Reflection code generated for MMOgameServer in 22.509675 seconds
 4>------- Build details --------
 4>Using toolchain located at 'C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu'.
 4>Using clang (C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu\bin\clang++) version '5.0.0' (string), 5 (major), 0 (minor), 0 (patch)
 4>Using bundled libc++ standard C++ library.
 4>Using lld linker
 4>Using llvm-ar : C:/UE-Toolchain/v11_clang-5.0.0-centos7/x86_64-unknown-linux-gnu\bin/llvm-ar
 4>Using old way to relink circularly dependent libraries (with a FixDeps step).
 4>------------------------------
 4>Building 412 actions with 12 processes...
 4>  [1/412] Module.BuildSettings.cpp
 4>  [2/412] PCH.ImageWrapper.h
 4>  [3/412] PCH.OpenExrWrapper.h
 4>  [4/412] SharedPCH.Core.h
 4>  [5/412] PCH.Core.h
 4>  [6/412] SharedPCH.CoreUObject.h
 4>  [7/412] PCH.CoreUObject.h
 4>  [8/412] Module.DatabaseSupport.cpp
 4>  [9/412] Module.ReliableHComp.cpp
 4>  [10/412] Module.EngineMessages.cpp
 4>  [11/412] Module.MessagingCommon.cpp
 4>  [12/412] Module.AVIWriter.cpp
 4>  [13/412] Module.ClothSysRuntimeIntrfc.gen.cpp
 4>  [14/412] Module.ClothSysRuntimeIntrfc.cpp
 4>  [15/412] Module.AnalyticsET.cpp
 4>  [16/412] Module.PerfCounters.cpp
 4>  [17/412] SharedPCH.Slate.h
 4>  [18/412] SharedPCH.Slate.NonOptimized.h
 4>  [19/412] Module.AudioPlatformConfiguration.gen.cpp
 4>  [20/412] Module.MeshDescription.gen.cpp
 4>  [21/412] Module.PacketHandler.gen.cpp
 4>  [22/412] Module.AudioPlatformConfiguration.cpp
 4>  [23/412] Module.OpenExrWrapper.cpp
 4>  [24/412] Module.SSL.cpp
 4>  [25/412] Module.PropertyPath.gen.cpp
 4>  [26/412] Module.JsonUtilities.gen.cpp
 4>  [27/412] Module.PacketHandler.cpp
 4>  [28/412] Module.Navmesh.3_of_3.cpp
 4>  [29/412] Module.PropertyPath.cpp
 4>  [30/412] Module.AutomationController.gen.cpp
 4>  [31/412] Module.ImageWrapper.cpp
 4>  [32/412] Module.ScreenShotComparisonTools.gen.cpp
 4>  [33/412] Module.JsonUtilities.cpp
 4>  [34/412] Module.HTTP.cpp
 4>  [35/412] Module.UnrealEdMessages.gen.cpp
 4>  [36/412] Module.UnrealEdMessages.cpp
 4>  [37/412] SharedPCH.Engine.h
 4>  [38/412] Module.BuildPatchServices.gen.cpp
 4>  [39/412] Module.ImageCore.cpp
 4>  [40/412] PCH.Engine.h
 4>  [41/412] Module.Navmesh.1_of_3.cpp
 4>  [42/412] Module.SourceControl.cpp
 4>  [43/412] Module.Navmesh.2_of_3.cpp
 4>  [44/412] Module.AutomationController.cpp
 4>  [45/412] Module.ScreenShotComparisonTools.cpp
 4>  [46/412] Module.UMG.gen.7_of_8.cpp
 4>  [47/412] Module.InputDevice.cpp
 4>  [48/412] Module.CinematicCamera.cpp
 4>  [49/412] Module.EyeTracker.gen.cpp
 4>  [50/412] Module.MeshDescription.cpp
 4>  [51/412] Module.Localization.gen.cpp
 4>  [52/412] Module.UMG.gen.6_of_8.cpp
 4>  [53/412] Module.UMG.gen.5_of_8.cpp
 4>  [54/412] Module.GameplayTags.cpp
 4>  [55/412] Module.GameplayTags.gen.cpp
 4>  [56/412] Module.EyeTracker.cpp
 4>  [57/412] Module.UMG.gen.4_of_8.cpp
 4>  [58/412] Module.UMG.gen.1_of_8.cpp
 4>  [59/412] Module.Landscape.gen.cpp
 4>  [60/412] Module.Landscape.3_of_3.cpp
 4>  [61/412] Module.MessageLog.cpp
 4>  [62/412] Module.Renderer.gen.cpp
 4>  [63/412] Module.UMG.gen.3_of_8.cpp
 4>  [64/412] Module.Foliage.gen.cpp
 4>  [65/412] Module.Localization.cpp
 4>  [66/412] Module.Foliage.cpp
 4>  [67/412] Module.Landscape.1_of_3.cpp
 4>  [68/412] Module.Landscape.2_of_3.cpp
 4>  [69/412] Module.TimeManagement.gen.cpp
 4>  [70/412] Module.Renderer.6_of_11.cpp
 4>  [71/412] Module.TimeManagement.cpp
 4>  [72/412] Module.Renderer.11_of_11.cpp
 4>  [73/412] Module.Renderer.10_of_11.cpp
 4>  [74/412] Module.Renderer.9_of_11.cpp
 4>  [75/412] Module.MovieSceneTracks.gen.3_of_3.cpp
 4>  [76/412] Module.MovieSceneTracks.gen.1_of_3.cpp
 4>  [77/412] Module.UMG.gen.2_of_8.cpp
 4>  [78/412] Module.MovieSceneTracks.gen.2_of_3.cpp
 4>  [79/412] Module.AnimGraphRuntime.gen.3_of_3.cpp
 4>  [80/412] Module.Renderer.5_of_11.cpp
 4>  [81/412] Module.AnimGraphRuntime.gen.1_of_3.cpp
 4>  [82/412] Module.AnimationCore.gen.cpp
 4>  [83/412] Module.MovieScene.gen.3_of_3.cpp
 4>  [84/412] Module.AnimationCore.cpp
 4>  [85/412] Module.Renderer.8_of_11.cpp
 4>  [86/412] Module.BuildPatchServices.cpp
 4>  [87/412] Module.MovieScene.gen.2_of_3.cpp
 4>  [88/412] Module.AnimGraphRuntime.gen.2_of_3.cpp
 4>  [89/412] Module.LevelSequence.gen.cpp
 4>  [90/412] Module.MovieScene.gen.1_of_3.cpp
 4>  [91/412] Module.GameplayTasks.gen.cpp
 4>  [92/412] Module.Renderer.7_of_11.cpp
 4>  [93/412] Module.GameplayDebugger.gen.cpp
 4>  [94/412] Module.GameplayTasks.cpp
 4>  [95/412] Module.AnimGraphRuntime.cpp
 4>  [96/412] Module.UMG.cpp
 4>  [97/412] Module.NavigationSystem.gen.cpp
 4>  [98/412] Module.MovieSceneTracks.cpp
 4>  [99/412] Module.GameplayDebugger.cpp
 4>  [100/412] Module.MovieScene.cpp
 4>  [101/412] Module.OpenGLDrv.3_of_3.cpp
 4>  [102/412] Module.Voice.cpp
 4>  [103/412] Module.ProfilerService.cpp
 4>  [104/412] Module.AIModule.gen.6_of_6.cpp
 4>  [105/412] Module.OpenGLDrv.1_of_3.cpp
 4>  [106/412] Module.AIModule.1_of_4.cpp
 4>  [107/412] Module.AIModule.gen.5_of_6.cpp
 4>  [108/412] Module.VulkanRHI.2_of_2.cpp
 4>  [109/412] Module.VulkanRHI.1_of_2.cpp
 4>  [110/412] Module.ProfilerMessages.gen.cpp
 4>  [111/412] Module.AIModule.gen.4_of_6.cpp
 4>  [112/412] Module.AIModule.gen.3_of_6.cpp
 4>  [113/412] Module.ProfilerMessages.cpp
 4>  [114/412] Module.AIModule.gen.1_of_6.cpp
 4>  [115/412] Module.AIModule.gen.2_of_6.cpp
 4>  [116/412] Module.OpenGLDrv.2_of_3.cpp
 4>  [117/412] Module.Serialization.gen.cpp
 4>  [118/412] Module.AIModule.3_of_4.cpp
 4>  [119/412] Module.AIModule.2_of_4.cpp
 4>  [120/412] Module.Advertising.cpp
 4>  [121/412] Module.AIModule.4_of_4.cpp
 4>  [122/412] Module.Serialization.cpp
 4>  [123/412] Module.Overlay.cpp
 4>  [124/412] Module.Renderer.4_of_11.cpp
 4>  [125/412] Module.Overlay.gen.cpp
 4>  [126/412] Module.MoviePlayer.gen.cpp
 4>  [127/412] Module.MRMesh.gen.cpp
 4>  [128/412] Module.PhysXCooking.cpp
 4>  [129/412] Module.NetworkReplayStreaming.cpp
 4>  [130/412] Module.StreamingPauseRendering.cpp
 4>  [131/412] Module.PakFile.cpp
 4>  [132/412] Module.RealtimeProfiler.cpp
 4>  [133/412] Module.CookedIterativeFile.cpp
 4>  [134/412] Module.MRMesh.cpp
 4>  [135/412] Module.MovieSceneCapture.gen.cpp
 4>  [136/412] Module.NetworkFile.cpp
 4>  [137/412] Module.NullReplayStreaming.cpp
 4>  [138/412] Module.NavigationSystem.cpp
 4>  [139/412] Module.Media.cpp
 4>  [140/412] Module.MoviePlayer.cpp
 4>  [141/412] Module.HttpReplayStreaming.cpp
 4>  [142/412] Module.StreamingFile.cpp
 4>  [143/412] Module.SessionMessages.cpp
 4>  [144/412] Module.MediaUtils.cpp
 4>  [145/412] Module.MediaAssets.gen.cpp
 4>  [146/412] Module.AudioMixer.gen.cpp
 4>  [147/412] Module.UnixCommonStartup.cpp
 4>  [148/412] Module.AutomationMessages.cpp
 4>  [149/412] Module.SessionServices.cpp
 4>  [150/412] Module.SessionMessages.gen.cpp
 4>  [151/412] Module.AutomationMessages.gen.cpp
 4>  [152/412] Module.MovieSceneCapture.cpp
 4>  [153/412] Module.ClothingSystemRuntime.gen.cpp
 4>  [154/412] Module.LevelSequence.cpp
 4>  [155/412] Module.MediaAssets.cpp
 4>  [156/412] Module.UMG.gen.8_of_8.cpp
 4>  [157/412] Module.CoreUtility.gen.cpp
 4>  [158/412] Module.AutomationWorker.cpp
 4>  [159/412] Module.Paper2D.gen.cpp
 4>  [160/412] Module.SIOJson.gen.cpp
 4>  [161/412] Module.ClothingSystemRuntime.cpp
 4>  [162/412] Module.OnlineSubsystem.gen.cpp
 4>  [163/412] Module.SocketIOClient.gen.cpp
 4>  [164/412] Module.JavascriptHttp.gen.cpp
 4>  [165/412] Module.TaskGraph.cpp
 4>  [166/412] Module.AudioMixer.cpp
 4>  [167/412] Module.OnlineSubsystemUtils.gen.cpp
 4>  [168/412] Module.Paper2D.cpp
 4>  [169/412] Module.UdpMessaging.gen.cpp
 4>  [170/412] Module.LauncherChunkInstaller.cpp
 4>  [171/412] Module.CoreUtility.cpp
 4>  [172/412] Module.ActorSequence.gen.cpp
 4>  [173/412] Module.AISupportModule.cpp
 4>  [174/412] Module.UdpMessaging.cpp
 4>  [175/412] Module.AndroidPermission.gen.cpp
 4>  [176/412] Module.SIOJson.cpp
 4>  [177/412] Module.Renderer.3_of_11.cpp
 4>  [178/412] Module.AndroidPermission.cpp
 4>  [179/412] Module.ArchVisCharacter.gen.cpp
 4>  [180/412] Module.CableComponent.gen.cpp
 4>  [181/412] Module.SocketIOClient.cpp
 4>  [182/412] Module.CustomMeshComponent.gen.cpp
 4>  [183/412] Module.CableComponent.cpp
 4>  [184/412] Module.ExampleDeviceProfileSelector.cpp
 4>  [185/412] Module.ImmediatePhysics.gen.cpp
 4>  [186/412] Module.CustomMeshComponent.cpp
 4>  [187/412] Module.OnlineSubsystemNull.cpp
 4>  [188/412] Module.TcpMessaging.gen.cpp
 4>  [189/412] Module.WmfMediaFactory.gen.cpp
 4>  [190/412] Module.LinuxDeviceProfileSelector.cpp
 4>  [191/412] Module.LPVRuntime.gen.cpp
 4>  [192/412] Module.Renderer.1_of_11.cpp
 4>  [193/412] Module.WmfMediaFactory.cpp
 4>  [194/412] Module.LPVRuntime.cpp
 4>  [195/412] Module.TcpMessaging.cpp
 4>  [196/412] Module.ImgMediaFactory.gen.cpp
 4>  [197/412] Module.ActorSequence.cpp
 4>  [198/412] Module.ImgMediaFactory.cpp
 4>  [199/412] Module.FacialAnimation.cpp
 4>  [200/412] Module.AvfMediaFactory.gen.cpp
 4>  [201/412] Module.LinearTimecode.gen.cpp
 4>  [202/412] Module.MediaCompositing.gen.cpp
 4>  [203/412] Module.AvfMediaFactory.cpp
 4>  [204/412] Module.ImgMedia.gen.cpp
 4>  [205/412] Module.ImmediatePhysics.cpp
 4>  [206/412] Module.LinearTimecode.cpp
 4>  [207/412] Module.MediaCompositing.cpp
 4>  [208/412] Module.FacialAnimation.gen.cpp
 4>  [209/412] Module.OnlineSubsystemUtils.cpp
 4>  [210/412] Module.CharacterAI.cpp
 4>  [211/412] Module.ImgMedia.cpp
 4>  [212/412] Module.BackChannel.cpp
 4>  [213/412] Module.DatasmithContent.gen.cpp
 4>  [214/412] Module.LocationServicesBPLibrary.cpp
 4>  [215/412] Module.EditableMesh.gen.2_of_2.cpp
 4>  [216/412] Module.EditableMesh.gen.1_of_2.cpp
 4>  [217/412] Module.DatasmithContent.cpp
 4>  [218/412] Module.GeometryCacheTracks.gen.cpp
 4>  [219/412] Module.AppleImageUtils.gen.cpp
 4>  [220/412] Module.GeometryCacheTracks.cpp
 4>  [221/412] Module.AppleVision.gen.cpp
 4>  [222/412] Module.LocationServicesBPLibrary.gen.cpp
 4>  [223/412] Module.GeometryCache.gen.cpp
 4>  [224/412] Module.AppleImageUtils.cpp
 4>  [225/412] Module.AppleVision.cpp
 4>  [226/412] Module.MobilePatchingUtils.gen.cpp
 4>  [227/412] Module.GeometryCache.cpp
 4>  [228/412] Module.ArchVisCharacter.cpp
 4>  [229/412] Module.SlateCore.gen.cpp
 4>  [230/412] Module.Slate.gen.cpp
 4>  [231/412] Module.AssetRegistry.gen.cpp
 4>  [232/412] Module.Renderer.2_of_11.cpp
 4>  [233/412] Module.MobilePatchingUtils.cpp
 4>  [234/412] Module.SlateReflector.gen.cpp
 4>  [235/412] Module.Launch.cpp
 4>  [236/412] Module.Slate.5_of_5.cpp
 4>  [237/412] Module.Messaging.cpp
 4>  [238/412] Module.SandboxFile.cpp
 4>  [239/412] Module.EngineSettings.gen.cpp
 4>  [240/412] Module.HeadMountedDisplay.gen.cpp
 4>  [241/412] Module.EngineSettings.cpp
 4>  [242/412] Module.Analytics.cpp
 4>  [243/412] Module.AssetRegistry.cpp
 4>  [244/412] Module.MSQS.gen.cpp
 4>  [245/412] Module.MSQS.cpp
 4>  [246/412] Module.EditableMesh.cpp
 4>  [247/412] Module.OnlineSubsystem.cpp
 4>  [248/412] Module.Slate.1_of_5.cpp
 4>  [249/412] Module.RenderCore.cpp
 4>  [250/412] Module.NullDrv.cpp
 4>  [251/412] Module.Networking.cpp
 4>  [252/412] Module.Slate.4_of_5.cpp
 4>  [253/412] Module.HeadMountedDisplay.cpp
 4>  [254/412] Module.InputCore.gen.cpp
 4>  [255/412] Module.Sockets.cpp
 4>  [256/412] Module.UtilityShaders.cpp
 4>  [257/412] Module.EditorStyle.cpp
 4>  [258/412] Module.Slate.3_of_5.cpp
 4>  [259/412] Module.ProceduralMeshComponent.gen.cpp
 4>  [260/412] Module.Slate.2_of_5.cpp
 4>  [261/412] Module.InputCore.cpp
 4>  [262/412] Module.PhysXVehicles.gen.cpp
 4>  [263/412] Module.ProceduralMeshComponent.cpp
 4>  [264/412] Module.SteamVR.gen.cpp
 4>  [265/412] Module.RHI.cpp
 4>  [266/412] Module.ShaderCore.cpp
 4>  [267/412] Module.SteamVRController.gen.cpp
 4>  [268/412] Module.SlateReflector.cpp
 4>  [269/412] MMOgame.cpp
 4>  [270/412] Module.PhysXVehicles.cpp
 4>  [271/412] Module.V8.gen.1_of_2.cpp
 4>EXEC : error : exception handling was disabled in PCH file but is currently enabled
 4>EXEC : error : definition of macro 'PLATFORM_EXCEPTIONS_DISABLED' differs between the precompiled header ('1') and the command line ('0')
 4>  2 errors generated.
 4>  [272/412] Module.V8.gen.2_of_2.cpp
 4>EXEC : error : exception handling was disabled in PCH file but is currently enabled
 4>EXEC : error : definition of macro 'PLATFORM_EXCEPTIONS_DISABLED' differs between the precompiled header ('1') and the command line ('0')
 4>  2 errors generated.
 4>  [273/412] MyClass.cpp
 4>  [274/412] Module.SteamVRController.cpp
 4>  [275/412] Module.JavascriptUMG.gen.1_of_2.cpp
 4>  In file included from C:/Users/michael/Desktop/ue420/Engine/Plugins/Unrealjs/Intermediate/Build/Linux/B4D820EA/MMOgameServer/Development/JavascriptUMG/Module.JavascriptUMG.gen.1_of_2.cpp:8:
 4>  In file included from C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\Intermediate\Build\Linux\B4D820EA\MMOgameServer\Inc\JavascriptUMG\JavascriptMultiBox.gen.cpp:8:
 4>C:/Users/michael/Desktop/ue420/Engine/Plugins/Unrealjs/Source\JavascriptUMG/JavascriptMultiBox.h(4,10): error : non-portable path to file '"Components/Widget.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
 4>  #include "Components/WIdget.h"
 4>           ^~~~~~~~~~~~~~~~~~~~~
 4>           "Components/Widget.h"
 4>  1 error generated.
 4>  [276/412] Module.JavascriptHttp.cpp
 4>  [277/412] Module.LowEntryExtendedStandardLibrary.cpp
 4>  [278/412] Module.JavascriptUMG.gen.2_of_2.cpp
 4>  [279/412] Module.LowEntryExtendedStandardLibrary.gen.1_of_3.cpp
 4>  [280/412] Module.SlateCore.cpp
 4>  [281/412] Module.RuntimePhysXCooking.cpp
 4>  [282/412] Module.ApplicationCore.cpp
 4>  [283/412] Module.LowEntryExtendedStandardLibrary.gen.3_of_3.cpp
 4>  [284/412] Module.V8.cpp
 4>EXEC : error : exception handling was disabled in PCH file but is currently enabled
 4>EXEC : error : definition of macro 'PLATFORM_EXCEPTIONS_DISABLED' differs between the precompiled header ('1') and the command line ('0')
 4>  2 errors generated.
 4>  [285/412] Module.SteamVR.cpp
 4>  [286/412] Module.LowEntryJson.gen.1_of_2.cpp
 4>  [287/412] Module.JavascriptUMG.cpp
 4>  In file included from C:/Users/michael/Desktop/ue420/Engine/Plugins/Unrealjs/Intermediate/Build/Linux/B4D820EA/MMOgameServer/Development/JavascriptUMG/Module.JavascriptUMG.cpp:5:
 4>  In file included from C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\Source\JavascriptUMG\JavascriptInGameScene.cpp:3:
 4>C:/Users/michael/Desktop/ue420/Engine/Source/Runtime/Engine/Public\SoundDefinitions.h(6,1): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. [-W#pragma-messages]
 4>  MONOLITHIC_HEADER_BOILERPLATE()
 4>  ^
 4>  C:/Users/michael/Desktop/ue420/Engine/Source/Runtime/Core/Public\Misc/MonolithicHeaderBoilerplate.h(6,42):  note: expanded from macro 'MONOLITHIC_HEADER_BOILERPLATE'
 4>          #define MONOLITHIC_HEADER_BOILERPLATE() COMPILE_WARNING("Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.")
 4>                                                  ^
 4>  C:/Users\michael\Desktop\ue420\Engine\Source\Runtime\Core\Public\HAL\Platform.h(608,29):  note: expanded from macro 'COMPILE_WARNING'
 4>          #define COMPILE_WARNING(x) GCC_DIAGNOSTIC_HELPER(GCC warning x)
 4>                                     ^
 4>  C:/Users\michael\Desktop\ue420\Engine\Source\Runtime\Core\Public\HAL\Platform.h(607,35):  note: expanded from macro 'GCC_DIAGNOSTIC_HELPER'
 4>          #define GCC_DIAGNOSTIC_HELPER(x) _Pragma(#x)
 4>                                           ^
 4>  <scratch space>(162,6):  note: expanded from here
 4>   GCC warning "Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs."
 4>       ^
 4>  In file included from C:/Users/michael/Desktop/ue420/Engine/Plugins/Unrealjs/Intermediate/Build/Linux/B4D820EA/MMOgameServer/Development/JavascriptUMG/Module.JavascriptUMG.cpp:9:
 4>  In file included from C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\Source\JavascriptUMG\JavascriptMultiBox.cpp:3:
 4>C:\Users\michael\Desktop\ue420\Engine\Plugins\Unrealjs\Source\JavascriptUMG/JavascriptMultiBox.h(4,10): error : non-portable path to file '"Components/Widget.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path]
 4>  #include "Components/WIdget.h"
 4>           ^~~~~~~~~~~~~~~~~~~~~
 4>           "Components/Widget.h"
 4>  1 warning and 1 error generated.
 4>  [288/412] Module.LowEntryExtendedStandardLibrary.gen.2_of_3.cpp
 4>  [289/412] Module.Json.cpp
 4>  [290/412] Module.LowEntryJson.gen.2_of_2.cpp
 4>  [291/412] Module.LowEntrySocketConnection.gen.cpp
 4>  [292/412] Module.Engine.gen.44_of_57.cpp
 4>  [293/412] Module.Engine.gen.42_of_57.cpp
 4>  [294/412] Module.Engine.gen.46_of_57.cpp
 4>  [295/412] Module.Engine.gen.40_of_57.cpp
 4>  [296/412] Module.Engine.gen.43_of_57.cpp
 4>  [297/412] Module.Engine.gen.39_of_57.cpp
 4>  [298/412] Module.LowEntryJson.cpp
 4>  [299/412] Module.Engine.gen.37_of_57.cpp
 4>  [300/412] Module.LowEntrySocketConnection.cpp
 4>  [301/412] Module.Engine.gen.38_of_57.cpp
 4>  [302/412] Module.Projects.cpp
 4>  [303/412] Module.Engine.gen.41_of_57.cpp
 4>  [304/412] Module.Engine.gen.54_of_57.cpp
 4>  [305/412] Module.Engine.gen.47_of_57.cpp
 4>  [306/412] Module.Engine.gen.50_of_57.cpp
 4>  [307/412] Module.Engine.gen.49_of_57.cpp
 4>  [308/412] Module.Engine.gen.51_of_57.cpp
 4>  [309/412] Module.Engine.gen.53_of_57.cpp
 4>  [310/412] Module.Engine.gen.57_of_57.cpp
 4>  [311/412] Module.Engine.gen.55_of_57.cpp
 4>  [312/412] Module.Engine.gen.52_of_57.cpp
 4>  [313/412] Module.Engine.gen.56_of_57.cpp
 4>  [314/412] Module.Engine.gen.48_of_57.cpp
 4>  [315/412] Module.Engine.gen.36_of_57.cpp
 4>  [316/412] Module.Engine.gen.35_of_57.cpp
 4>  [317/412] Module.Engine.gen.33_of_57.cpp
 4>  [318/412] Module.Engine.8_of_38.cpp
 4>  [319/412] Module.Engine.9_of_38.cpp
 4>  [320/412] Module.Engine.11_of_38.cpp
 4>  [321/412] Module.Engine.10_of_38.cpp
 4>  [322/412] Module.Engine.6_of_38.cpp
 4>  [323/412] Module.Engine.7_of_38.cpp
 4>  [324/412] Module.AppFramework.cpp
 4>  [325/412] Module.Engine.5_of_38.cpp
 4>  [326/412] Module.Engine.12_of_38.cpp
 4>  [327/412] Module.Engine.13_of_38.cpp
 4>  [328/412] Module.Engine.14_of_38.cpp
 4>  [329/412] Module.Engine.37_of_38.cpp
 4>  [330/412] Module.Engine.20_of_38.cpp
 4>  [331/412] Module.Engine.16_of_38.cpp
 4>  [332/412] Module.Engine.18_of_38.cpp
 4>  [333/412] Module.Engine.17_of_38.cpp
 4>  [334/412] Module.Engine.19_of_38.cpp
 4>  [335/412] Module.Engine.3_of_38.cpp
 4>  [336/412] Module.Engine.21_of_38.cpp
 4>  [337/412] Module.Engine.2_of_38.cpp
 4>  [338/412] Module.Engine.4_of_38.cpp
 4>  [339/412] Module.Engine.22_of_38.cpp
 4>  [340/412] Module.Engine.23_of_38.cpp
 4>  [341/412] Module.Engine.15_of_38.cpp
 4>  [342/412] Module.CoreUObject.5_of_6.cpp
 4>  [343/412] Module.CoreUObject.6_of_6.cpp
 4>  [344/412] Module.CoreUObject.3_of_6.cpp
 4>  [345/412] Module.CoreUObject.4_of_6.cpp
 4>  [346/412] Module.CoreUObject.2_of_6.cpp
 4>  [347/412] Module.Core.6_of_9.cpp
 4>  [348/412] Module.Core.3_of_9.cpp
 4>  [349/412] Module.Core.7_of_9.cpp
 4>  [350/412] Module.Core.5_of_9.cpp
 4>  [351/412] Module.Core.2_of_9.cpp
 4>  [352/412] Module.Core.1_of_9.cpp
 4>  [353/412] Module.Engine.gen.14_of_57.cpp
 4>  [354/412] Module.CoreUObject.1_of_6.cpp
 4>  [355/412] Module.Engine.gen.16_of_57.cpp
 4>  [356/412] Module.Core.8_of_9.cpp
 4>  [357/412] Module.Engine.gen.15_of_57.cpp
 4>  [358/412] Module.Core.4_of_9.cpp
 4>  [359/412] Module.Engine.gen.18_of_57.cpp
 4>  [360/412] Module.Engine.gen.19_of_57.cpp
 4>  [361/412] Module.Engine.gen.20_of_57.cpp
 4>  [362/412] Module.Engine.gen.17_of_57.cpp
 4>  [363/412] Module.Engine.25_of_38.cpp
 4>  [364/412] Module.Engine.gen.21_of_57.cpp
 4>  [365/412] Module.Engine.24_of_38.cpp
 4>  [366/412] Module.Engine.gen.23_of_57.cpp
 4>  [367/412] Module.Engine.gen.22_of_57.cpp
 4>  [368/412] Module.Engine.gen.24_of_57.cpp
 4>  [369/412] Module.Engine.gen.26_of_57.cpp
 4>  [370/412] Module.Engine.gen.27_of_57.cpp
 4>  [371/412] Module.Engine.gen.28_of_57.cpp
 4>  [372/412] Module.Engine.gen.29_of_57.cpp
 4>  [373/412] Module.Engine.gen.30_of_57.cpp
 4>  [374/412] Module.Engine.gen.25_of_57.cpp
 4>  [375/412] Module.Engine.gen.31_of_57.cpp
 4>  [376/412] Module.Engine.gen.32_of_57.cpp
 4>  [377/412] Module.Engine.26_of_38.cpp
 4>  [378/412] Module.Engine.27_of_38.cpp
 4>  [379/412] Module.Engine.1_of_38.cpp
 4>  [380/412] Module.Engine.gen.34_of_57.cpp
 4>  [381/412] Module.Engine.gen.13_of_57.cpp
 4>  [382/412] Module.Engine.gen.12_of_57.cpp
 4>  [383/412] Module.Engine.gen.10_of_57.cpp
 4>  [384/412] Module.Engine.gen.1_of_57.cpp
 4>  [385/412] Module.Engine.gen.2_of_57.cpp
 4>  [386/412] Module.Engine.gen.3_of_57.cpp
 4>  [387/412] Module.Engine.35_of_38.cpp
 4>  [388/412] Module.Engine.gen.4_of_57.cpp
 4>  [389/412] Module.Engine.gen.5_of_57.cpp
 4>  [390/412] Module.Engine.28_of_38.cpp
 4>  [391/412] Module.Engine.29_of_38.cpp
 4>  [392/412] Module.Engine.33_of_38.cpp
 4>  [393/412] Module.Engine.gen.7_of_57.cpp
 4>  [394/412] Module.Engine.gen.6_of_57.cpp
 4>  [395/412] Module.Engine.38_of_38.cpp
 4>  [396/412] Module.Engine.31_of_38.cpp
 4>  [397/412] Module.Engine.30_of_38.cpp
 4>  [398/412] Module.SynthBenchmark.cpp
 4>  [399/412] Module.EngineMessages.gen.cpp
 4>  [400/412] Module.Engine.gen.8_of_57.cpp
 4>  [401/412] Module.Engine.34_of_38.cpp
 4>  [402/412] Module.CoreUObject.gen.cpp
 4>  [403/412] Module.EditorStyle.gen.cpp
 4>  [404/412] Module.SourceControl.gen.cpp
 4>  [405/412] Module.Engine.gen.9_of_57.cpp
 4>  [406/412] Module.CinematicCamera.gen.cpp
 4>  [407/412] Module.Engine.gen.11_of_57.cpp
 4>  [408/412] Module.Engine.gen.45_of_57.cpp
 4>  [409/412] Module.Engine.32_of_38.cpp
 4>  [410/412] Module.Engine.36_of_38.cpp
 4>  [411/412] Module.Core.9_of_9.cpp
 4>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\michael\Desktop\MMOgame\Binaries\Linux\MMOgameServer
 4>                        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
 4>Total build time: 613.44 seconds (Parallel executor: 0.00 seconds)
 4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "C:\Users\michael\Desktop\ue420\Engine\Build\BatchFiles\Rebuild.bat MMOgameServer Linux Development "C:\Users\michael\Desktop\MMOgame\MMOgame.uproject" -WaitMutex -FromMsBuild" exited with code -1.
 4>Done building project "MMOgame.vcxproj" -- FAILED.
 ========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========
Product Version: UE Github Master branch
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asked Jan 20 '19 at 08:35 PM in Using UE4

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rolle817
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