Some actors wont fire code if more than one is in level
So i have a base attachment actor class. I then made two child actors from that base actor class and made them specific actors like (sight attachment) (magazine attachment) that can be picked up and if hovered over a gun can be attached to it via button press.
My problem is, they both work perfectly fine and allow me to pick up and attach to the gun without fail ONLY IF they are the only actor in the level. If i have both attachments on the table to grab and test out, i can grab either one just fine but neither will attach. they will only attach again if i delete one of the two and test again.
IDK whats going on but i need to be able to have them exist and work in the level at the same time, otherwise my game wont work.
asked Jan 21 '19 at 03:08 AM in Using UE4
Select your InputAction and uncheck Consume Input.
answered Jan 21 '19 at 07:16 AM
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