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save/load multiple checkbox state

The checkbox enables/disables buttons. There are over 100 checkbox in game which do the same thing for there individual linked buttons.

Sidebar-Widget Widget-Events]

Creating variables for each checkbox will be time consuming and inefficient. I created a Struct for it, but don't know where to go from here.

Any help is appreciated.

Note: I can't upload image for some reason. Is this a bug or something?

Product Version: UE 4.19
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asked Jan 21 '19 at 09:55 AM in Blueprint Scripting

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nitron64
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i havent tried this but this may work. Make a function which takes in the button reference and then save the reference to map with the state and save the map. and for retrieving the state make a function that takes the button reference and then just get the state.

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answered Jan 21 '19 at 10:12 AM

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SupDeity
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avatar image nitron64 Jan 21 '19 at 10:49 AM

i havent tried this but this may work. Make a function which takes in the button reference and then save the reference to map with the state and save the map. and for retrieving the state make a function that takes the button reference and then just get the state.

I would have to reference all the button which count the same as the checkbox. Nonetheless, I will try this and get back.
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