save/load multiple checkbox state
The checkbox enables/disables buttons. There are over 100 checkbox in game which do the same thing for there individual linked buttons.
Creating variables for each checkbox will be time consuming and inefficient. I created a Struct for it, but don't know where to go from here.
Any help is appreciated.
Note: I can't upload image for some reason. Is this a bug or something?
asked Jan 21 '19 at 09:55 AM in Blueprint Scripting
i havent tried this but this may work. Make a function which takes in the button reference and then save the reference to map with the state and save the map. and for retrieving the state make a function that takes the button reference and then just get the state.
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