How to import non-FBX geometry/skeleton/animation?
For the past few hours I've been looking at FBX module of the engine, trying to understand how it all comes together but if anything I'm more confused.
Is there any simple way to take some data (geometry, skeleton, animations, materials, etc.) and create assets that I can use in the editor?
asked Jan 21 '19 at 11:45 AM in C++ Programming
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