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Replicating component rotation

So I've been trying to replicate component static mesh's rotation over network, but only server is able to replicate rotation to clients, while clients are not. What am I doing wrong? Engine version is 4.18

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Product Version: UE 4.18
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asked Jan 21 '19 at 03:05 PM in Blueprint Scripting

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First, all of those custom events aren’t needed, and neither is saving dt as a variable. Coming from your event tick, you should simply have a switch on authority. From the authority pin, you should insert your logic. You also need to be sure that the mesh is set to replicate, along with its parent.

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answered Jan 22 '19 at 11:12 AM

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