I’m making a custom smooth camera transition system where when players take control of a vehicle a smooth camera transition occurs clientside. View target blend is not working for me (moving platforms)
The question is how can i posses a pawn purely on the client? I want to posses a camera pawn on the client which then transisitons to the camera of a vehicle and then I want the server to let my pawn posses the vehicle. The camera pawn should only exist in the world of the local player.
But I can’t seem to find how to posses a pawn locally without using an RPC to posses a replicated pawn via the server. But this is not what I want. I dont want the server to create camera pawns when this has no reason to be replicated to other players. The other players should only see the player taking control of a vehicle, that’s it.
How do I go about doing this?