Can Niagara particle meshes be rendered in custom depth?

Title says it all, is there any way to have the meshes of a niagara particle system be rendered in custom depth?

I’d love to know too

This is said to be feature request where this is a blocker bug in many cases. This should not be considered a feature. It should be treated as a blocker. Please make this a blocker and include in the next version of unreal.

What is meant by a “blocker bug”? Why would it not be considered a feature?

I’d really like to know if this is possible. I’ve been trying to get this to work in 4.26.1 and I’m not sure it’s possilbe.