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VR Collision

So my question is as follows, I'm trying to make it so you can stand on a moving elevator. How I have it right now makes it collide with my motion controllers and stop movement. Instead I want to make sure the platform is "ground" level, and not let it pass through me. I'm not sure if how I explained it makes sense or not, please let me know if further explanation is required. What would the best way to go about this be?

tldr; Moving platform goes through "my body" atm up until my motion controllers, but I want the platform to be my "ground" level instead and move me upward.

If anybody could help me figure this out I'd be eternally grateful.

Sorry for any improper english, English isn't my first language..

Product Version: UE 4.21
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asked Jan 21 '19 at 08:38 PM in VR

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avatar image Jacky Jan 21 '19 at 09:07 PM

If you are not planning to let the player walk around in the elevator i think it would be better if you attach your VR pawn to the elevator floor when it moves(or update VR pawn's location according to the elevator)

If you want to walk you need a capsule component which is controlled by a character movement component(basically a character BP, or just change the Parent Class of your pawn to Character. Keep in mind that when you do that you may have collision between the capsule and hand meshes so you'll need to give an Object Type to the hand meshes which doesnt block the capsule.

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